Notes for people reviewing the code

"I want to review the code. How do I start?"

Probably the easiest path is to just use mc2 and forget about reviewing for a while. Then, as you become familiar with mc2, start your review from the corners that interest you.

A different approach is to inspect the git commit history. This is probably a harder path because if you're not familiar with mc2 you won’t fully appreciate the small steps because you're not aware of “the big picture”.

Code size

The source code may seem big at first glance but that’s because it’s laden with comments. A source file usually contains just 10% to 50% of actual code.

Code simplicity

You don’t need to be a rocket scientist to understand the C code.

The C code is simple. It’s “flat”. It doesn’t contain big functions that call other functions, but instead many small independent functions that expose some C function to Lua.

(Sometimes our C functions aren’t small. This happens when we need to fight around deficient API of MC itself. This should be solved in the future by refactoring MC’s code.)

We don’t modify MC’s core

To prove our claim, that adding scripting support doesn’t add significant maintenance liabilities, we don’t modify MC’s core. We just add a few lines to it.

Pushing decisions and complexity to the Lua side

You'll notice that our C code is simple and that we're pushing as much as possible to the Lua side. For example, LuaFS is implemented almost entirely in Lua. Its C portion simply delegates everything to the Lua side. We do this for several reasons:

  • It’s easier to experiment with ideas on the Lua side as its a higher level language. Sometimes we aren’t sure of how the API we're designing should look like. It’s easy to “change your mind” in Lua.

  • This higher level language also makes it trivial to implement things that are much harder in C. As a result, what we create in Lua is often more powerful than what we'd create in C.

  • There’s no reason not to. This might seem like a grave sin to a diehard C programmer, but Lua isn’t intended just for the end-user. We too may use it.

  • Users can apply patches (bug fixes, upgrades) without compiling the MC binary.

  • Greater transparency: there’s something beautiful in having the “average Joe” browse our code and understand how the system works.

  • Encouraging the community to participate: more people feel cozy with a high level language.

No support for the pulldown menu

Currently there’s no support for adding items to the pulldown menu. There’s no special reason for that: it just didn’t look important enough. The project had to be released to the public and some features just had to be left out.

No support for…

Beside the menu, there’s also no support for plugging Lua into the “Directory hotlist”, the “user menu” and the “file extensions” mechanism.

These three features have many, many shortcomings. It’s preferable, and easy, to just write them anew in Lua. In return, thanks to Lua’s dynamic nature, we get virtually unlimited customizability and extensibility (and, of course, break free of the current limitations).

Some things can be done differently and/or better

Care was taken not to look in other projects' code, in fear it'd violate copyright issues. This was an unjustified precaution and we can certainly revisit some decisions and see if we can borrow ideas from other projects.

“But it crashes!”

No, it doesn’t. That is, not because of the Lua support. What you've stumbled upon is most probably a bug in MC itself that might have been fixed already in the “master” branch.

“But it’s slow!”

No, it’s not. That is, not because of Lua itself. There are a few modules (e.g., the GIT-related ones) that execute various shell commands. To learn more about what/when such commands are executed, enable the log.

mc2 was developed on a slow computer (Pentium 4) and no performance issues with MC + Lua were ever encountered, or ever been seen on the horizon —not even with a telescope.

“I'm looking at code samples and I see that the key sequences are hardcoded! E.g., ‘C-y’ is in the code. So your Lua code isn’t customizable! It’s a sham! Let me out of here!”

No, no, no, no, no. You're looking at code snippets. Since they serve as examples, they have to be small and complete. So the key is hardcoded. But if you look at official-suggestions.lua you see that the proper way is for modules to expose functions and then in your startup file(s) to bind these functions to keys.

generated by LDoc 1.4.3 Last updated 2016-08-23 17:29:40